That means lots of communication, planning, proposals, and rejections. There needs to be a dedicated team, no volunteers unless it's a one off occasion or something minor. Lastly, the team needs to not give into their fanbase. Getting sucked into the clout can cloud judgement, change the purpose of working on the game, it can result in adding things for the sake of the community rather than the good of the game or the accuracy of the setting/genre, etc. On the other hand, they should earnestly listen to criticism and reflect on how it matters to the game, could it help improve the game further or is it a matter of ignorance? Why does this person not understand this point that they're criticizing? Is it a fault of the game not providing enough context for its players? Etc. Scrap all the Yakuza-style minigames, if someone wants to play DDR they will do so, minigames work in a big budget open world game, but in this kind of game they bloat the design of the game and are honestly not worth doing as an indie developer. Focus primarily on the Hitman-assassination core gameplay. Stats and the like are to be added after, so you can test their gameplay merit. New events, having new parts of the school open and new students added, etc.
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